Next, lets add support for
- Data Structures
In the process of doing so, we will learn about
- Heap Allocation
- Run-time Tags
Creating Heap Data Structures
We have already support for two primitive data types
we could add several more of course, e.g.
Char
Double
orFloat
Long
orShort
etc. (you should do it!)
However, for all of those, the same principle applies, more or less
- As long as the data fits into a single word (4-bytes)
Instead, we’re going to look at how to make unbounded data structures
- Lists
- Trees
which require us to put data on the heap (not just the stack) that we’ve used so far.
Pairs
While our goal is to get to lists and trees, the journey of a thousand miles, etc., and so, we will begin with the humble pair.
Semantics (Behavior)
First, lets ponder what exactly we’re trying to achieve. We want to enrich our language with two new constructs:
Constructing pairs, with a new expression of the form
(e0, e1)
wheree0
ande1
are expressions.Accessing pairs, with new expressions of the form
e[0]
ande[1]
which evaluate to the first and second element of the tuplee
respectively.
For example,
should evaluate to 5
.
Strategy
Next, lets informally develop a strategy for extending our language with pairs, implementing the above semantics. We need to work out strategies for:
- Representing pairs in the machine’s memory,
- Constructing pairs (i.e. implementing
(e0, e1)
in assembly), - Accessing pairs (i.e. implementing
e[0]
ande[1]
in assembly).
1. Representation
Recall that we represent all values:
Number
like0
,1
,2
…Boolean
liketrue
,false
as a single word either
- 4 bytes on the stack, or
- a single register
eax
.
EXERCISE
What kinds of problems do you think might arise if we represent a pair (2, 3)
on the stack as:
| |
-------
| 3 |
-------
| 2 |
-------
| ... |
-------
QUIZ
How many words would we need to store the tuple
1
word2
words3
words4
words5
words
Pointers
Every problem in computing can be solved by adding a level of indirection.
We will represent a pair by a pointer to a block of two adjacent words of memory.
The above shows how the pair (2, (3, (4, 5)))
and its sub-pairs can be stored in the heap using pointers.
(4,5)
is stored by adjacent words storing
4
and5
(3, (4, 5))
is stored by adjacent words storing
3
and- a pointer to a heap location storing
(4, 5)
(2, (3, (4, 5)))
is stored by adjacent words storing
2
and- a pointer to a heap location storing
(3, (4, 5))
.
A Problem: Numbers vs. Pointers?
How will we tell the difference between numbers and pointers?
That is, how can we tell the difference between
- the number 5 and
- a pointer to a block of memory (with address
5
)?
Each of the above corresponds to a different tuple
(4, 5)
or(4, (...))
.
so its pretty crucial that we have a way of knowing which value it is.
Tagging Pointers
As you might have guessed, we can extend our tagging mechanism to account for pointers.
Type | LSB |
---|---|
number |
xx0 |
boolean |
111 |
pointer |
001 |
That is, for
number
the last bit will be0
(as before),boolean
the last 3 bits will be111
(as before), andpointer
the last 3 bits will be001
.
(We have 3-bits worth for tags, so have wiggle room for other primitive types.)
Address Alignment
As we have a 3 bit tag, leaving 32 - 3 = 29 bits for the actual address. This means, our actual available addresses, written in binary are of the form
Binary | Decimal |
---|---|
0b00000000 | 0 |
0b00001000 | 8 |
0b00010000 | 16 |
0b00011000 | 24 |
0b00100000 | 32 |
… |
That is, the addresses are 8-byte aligned. Which is great because at each address, we have a pair, i.e. a 2-word = 8-byte block, so the next allocated address will also fall on an 8-byte boundary.
2. Construction
Next, lets look at how to implement pair construction that is, generate the assembly for expressions like:
To construct a pair (e1, e2)
we
- Allocate a new 2-word block, and getting the starting address at
eax
, - Copy the value of
e1
(resp.e2
) into[eax]
(resp.[eax + 4]
). - Tag the last bit of
eax
with1
.
The resulting eax
is the value of the pair
- The last step ensures that the value carries the proper tag.
ANF will ensure that e1
and e2
are both immediate expressions which will make the second step above straightforward.
EXERCISE How will we do ANF conversion for (e1, e2)
?
Allocating Addresses
We will use a global register esi
to maintain the address of the next free block on the heap. Every time we need a new block, we will:
- Copy the current
esi
intoeax
- set the last bit to
1
to ensure proper tagging. eax
will be used to fill in the values
- Increment the value of
esi
by8
- thereby “allocating” 8 bytes (= 2 words) at the address in
eax
Note that if
- we start our blocks at an 8-byte boundary, and
- we allocate 8 bytes at a time,
then
- each address used to store a pair will fall on an 8-byte boundary (i.e. have last three bits set to
0
).
So we can safely turn the address in eax
into a pointer
+ by setting the last bit to 1
.
NOTE: In your assignment, we will have blocks of varying sizes so you will have to take care to maintain the 8-byte alignment, by “padding”.
Example: Allocation
In the figure below, we have
- a source program on the left,
- the ANF equivalent next to it.
The figure below shows the how the heap and esi
evolve at points 1, 2 and 3:
QUIZ
In the ANF version, p
is the second (local) variable stored in the stack frame. What value gets moved into the second stack slot when evaluating the above program?
0x3
(3, (4, 5))
0x6
0x9
0x10
3. Accessing
Finally, to access the elements of a pair, i.e. compiling expressions like e[0]
(resp. e[1]
)
- Check that immediate value
e
is a pointer - Load
e
intoeax
- Remove the tag bit from
eax
- Copy the value in
[eax]
(resp.[eax + 4]
) intoeax
.
Example: Access
Here is a snapshot of the heap after the pair(s) are allocated.
Lets work out how the values corresponding to x
, y
and z
in the example above get stored on the stack frame in the course of evaluation.
Variable | Hex Value | Value |
---|---|---|
anf0 |
0x001 |
ptr 0 |
p |
0x009 |
ptr 8 |
x |
0x006 |
num 3 |
anf1 |
0x001 |
ptr 0 |
y |
0x008 |
num 4 |
z |
0x00A |
num 5 |
anf2 |
0x00E |
num 7 |
result | 0x018 |
num 12 |
Plan
Pretty pictures are well and good, time to build stuff!
As usual, lets continue with our recipe:
- Run-time
- Types
- Transforms
We’ve already built up intuition of the strategy for implementing tuples. Next, lets look at how to implement each of the above.
Run-Time
We need to extend the run-time (c-bits/main.c
) in two ways.
Allocate a chunk of space on the heap and pass in start address to
our_code
.Print pairs properly.
Allocation
The first step is quite easy we can use calloc
as follows:
int main(int argc, char** argv) {
int* HEAP = calloc(HEAP_SIZE, sizeof (int));
int result = our_code_starts_here(HEAP);
print(result);
return 0;
}
The above code,
- Allocates a big block of contiguous memory (starting at
HEAP
), and - Passes this address in to
our_code
.
Now, our_code
needs to, at the beginning start with instructions that will copy the parameter into esi
and then bump it up at each allocation.
Printing
To print pairs, we must recursively traverse the pointers until we hit number
or boolean
.
We can check if a value is a pair by looking at its last 3 bits:
We can use the above test to recursively print (word)-values:
void print(int val) {
if(val & 0x00000001 ^ 0x00000001) { // val is a number
printf("%d", val >> 1);
}
else if(val == 0xFFFFFFFF) { // val is true
printf("true");
}
else if(val == 0x7FFFFFFF) { // val is false
printf("false");
}
else if(isPair(val)) {
int* valp = (int*) (val - 1); // extract address
printf("(");
print(*valp); // print first element
printf(", ");
print(*(valp + 1)); // print second element
printf(")");
}
else {
printf("Unknown value: %#010x", val);
}
}
Types
Next, lets move into our compiler, and see how the core types need to be extended.
Source
We need to extend the source Expr
with support for tuples
data Expr a
= ...
| Pair (Expr a) (Expr a) a -- ^ construct a pair
| GetItem (Expr a) Field a -- ^ access a pair's element
In the above, Field
is
NOTE: Your assignment will generalize pairs to n-ary tuples using
Tuple [Expr a]
representing(e1,...,en)
GetItem (Expr a) (Expr a)
representinge1[e2]
Dynamic Types
Let us extend our dynamic types Ty
see to include pairs:
Assembly
The assembly Instruction
are changed minimally; we just need access to esi
which will hold the value of the next available memory block:
Transforms
Our code must take care of three things:
- Initialize
esi
to allow heap allocation, - Construct pairs,
- Access pairs.
The latter two will be pointed out directly by GHC * They are new cases that must be handled in anf
and compileExpr
Initialize
We need to initialize esi
with the start position of the heap, that is passed in by the run-time.
How shall we get a hold of this position?
To do so, our_code
starts off with a prelude
prelude :: [Instruction]
prelude =
[ IMov (Reg ESI) (RegOffset 4 ESP) -- copy param (HEAP) off stack
, IAdd (Reg ESI) (Const 8) -- adjust to ensure 8-byte aligned
, IAnd (Reg ESI) (HexConst 0xFFFFFFF8) -- add 8 and set last 3 bits to 0
]
- Copy the value off the (parameter) stack, and
- Adjust the value to ensure the value is 8-byte aligned.
QUIZ
Why add 8
to esi
? What would happen if we removed that operation?
esi
would not be 8-byte aligned?esi
would point into the stack?esi
would not point into the heap?esi
would not have enough space to write 2 bytes?
Construct
To construct a pair (v1, v2)
we directly implement the above strategy:
compileExpr env (Pair v1 v2)
= pairAlloc -- 1. allocate pair, resulting addr in `eax`
++ pairCopy First (immArg env v1) -- 2. copy values into slots
++ pairCopy Second (immArg env v2)
++ setTag EAX TPair -- 3. set the tag-bits of `eax`
Lets look at each step in turn.
Allocate
To allocate, we just copy the current pointer esi
and increment by 8
bytes,
- accounting for two 4-byte (word) blocks for each pair element.
pairAlloc :: Asm
pairAlloc
= [ IMov (Reg EAX) (Reg ESI) -- copy current "free address" `esi` into `eax`
, IAdd (Reg ESI) (Const 8) -- increment `esi` by 8
]
Copy
We copy an Arg
into a Field
by * saving the Arg
into a helper register ebx
, * copying ebx
into the field’s slot on the heap.
The field’s slot is either [eax]
or [eax + 4]
depending on whether the field is First
or Second
.
pairAddr :: Field -> Arg
pairAddr fld = Sized DWordPtr (RegOffset (4 * fieldOffset fld) EAX)
fieldOffset :: Field -> Int
fieldOffset First = 0
fieldOffset Second = 1
Tag
Finally, we set the tag bits of eax
by using typeTag TPair
which is defined
setTag :: Register -> Ty -> Asm
setTag r ty = [ IAdd (Reg r) (typeTag ty) ]
typeTag :: Ty -> Arg
typeTag TNumber = HexConst 0x00000000 -- last 1 bit is 0
typeTag TBoolean = HexConst 0x00000007 -- last 3 bits are 111
typeTag TPair = HexConst 0x00000001 -- last 1 bits is 1
Access
To access tuples, lets update compileExpr
with the strategy above:
compileExpr env (GetItem e fld)
= assertType env e TPair -- 1. check that e is a (pair) pointer
++ [ IMov (Reg EAX) (immArg env e) ] -- 2. load pointer into eax
++ unsetTag EAX TPair -- 3. remove tag bit to get address
++ [ IMov (Reg EAX) (pairAddr fld) ] -- 4. copy value from resp. slot to eax
we remove the tag bits by doing the opposite of setTag
namely:
N-ary Tuples
Thats it! Lets take our compiler out for a spin, by using it to write some interesting programs!
First, lets see how to generalize pairs to allow for
- triples
(e1,e2,e3)
, —> (e1, (e2, e3)) - quadruples
(e1,e2,e3,e4)
, –> (e1, (e2, (e3, e4))) - pentuples
(e1,e2,e3,e4,e5)
and so on.
We just need a library of functions in our new egg
language to
- Construct such tuples, and
- Access their fields.
Constructing Tuples
We can write a small set of functions to construct tuples (upto some given size):
def tup3(x1, x2, x3):
(x1, (x2, x3))
def tup4(x1, x2, x3, x4):
(x1, (x2, (x3, x4)))
def tup5(x1, x2, x3, x4, x5):
(x1, (x2, (x3, (x4, x5))))
Accessing Tuples
We can write a single function to access tuples of any size.
So the below code
let yuple = (10, (20, (30, (40, (50, false))))) in
get(yuple, 0) = 10
get(yuple, 1) = 20
get(yuple, 2) = 30
get(yuple, 3) = 40
get(yuple, 4) = 50
def tup3(x1, x2, x3):
(x1, (x2, x3))
def tup5(x1, x2, x3, x4, x5):
(x1, (x2, (x3, (x4, x5))))
let t = tup5(1, 2, 3, 4, 5) in
, x0 = print(get(t, 0))
, x1 = print(get(t, 1))
, x2 = print(get(t, 2))
, x3 = print(get(t, 3))
, x4 = print(get(t, 4))
in
99
should print out:
0
1
2
3
4
99
How shall we write it?
QUIZ
Using the above “library” we can write code like:
What will be the result of compiling the above?
- Compile error
- Segmentation fault
- Other run-time error
4
10
QUIZ
Using the above “library” we can write code like:
def get(t, i):
if i == 0:
t[0]
else:
get(t[1],i-1)
get(t, 2) ===> get(t[1], 1) ===> get(t[1][1], 0)
def tup3(x1, x2, x3):
(x1, (x2, (x3, false)))
let quad = tup3(1, 2, 3) in
quad = (1, (2, 3))
quad[1] = (2, 3)
quad[1][1] = (3, false)
quad[1][1][1] = false
get(quad, 0) + get(quad, 1) + get(quad, 2) + get(quad, 3)
What will be the result of compiling the above?
- Compile error
- Segmentation fault
- Other run-time error
4
10
Lists
Once we have pairs, we can start encoding unbounded lists.
Construct
To build a list, we need two constructor functions:
```python def empty(): false
def cons(h, t): (h, t) ``
We can now encode lists as:
Access
To access a list, we need to know
- Whether the list
isEmpty
, and - A way to access the
head
and thetail
of a non-empty list.
Examples
We can now write various functions that build and operate on lists, for example, a function to generate the list of numbers between i
and j
which should produce the result
(1,(2,(3,(4,false))))
and a function to sum up the elements of a list:
which should produce the result 10
.
Recap
We have a pretty serious language now, with:
- Data Structures
which are implemented using
- Heap Allocation
- Run-time Tags
which required a bunch of small but subtle changes in the
- runtime and compiler
In your assignment, you will add native support for n-ary tuples, letting the programmer write code like:
(e1, e2, e3, ..., en) # constructing tuples of arbitrary arity
e1[e2] # allowing expressions to be used as fields
Next, we’ll see how to
- use the “pair” mechanism to add higher-order functions and
- reclaim unused memory via garbage collection.
data List = Node Int List -- (Int, List)
| Empty -- false
1:2:3:4:5:6:7:8:[]
(1,(2,(3,(4,(5,(6,(7,(8,false))))))))
def isEmpty(l):
l == false
def cons(h, t):
(h, t)
def head(e):
e[0]
def tail(e):
e[1]
def length(l):
if isEmpty(l):
0
else:
1 + length(tail(l))
data Tree = Node Int Tree Tree -- (Int, Tree, Tree)
| Leaf -- False
def node(n, l, r):
return (n, l, r)
def isLeaf(t):
t == false
def nodeVal(t)::
t[0]
def nodeLeft(t)::
t[1]
def nodeRight(t)::
t[2]